Stop Adding Stories to Your Magic

Why the most common storytelling advice for magicians can actually make your routines worse, and what to ask instead to make them better.

You've heard the advice. Every magician has.

Tell a story with your magic. Give the trick a premise. Invent a character. Frame it as something that happened to you once.

Hearing that advice, most magicians will do something like the following. A magician performs the Ambitious Card and, wanting it to be more than a trick, wraps it in a story: his grandfather taught him this one in the kitchen, on Sunday afternoons, with a deck so worn the corners had gone soft.

It's a warm story, told well. The audience smiles. They like him a little more for it.

And the performance just got worse.

Not because the story is bad, but because the audience now has two things to pay attention to, and they aren't the same thing. The anecdote asks us to care about the grandfather while the magic asks us to care about the card.

The card goes into the middle of the deck, where it should stay, and it doesn't. It keeps coming back, under conditions that get harder every time. The card returning once is a trick. A card that keeps returning, with each return being more impossible than the last, is a story in itself.

The grandfather never touches that story. His runs alongside the magic without ever connecting to it. From the audience's side of the table, you can feel the problem: they're listening politely to the anecdote while the magic waits for the story to finish.

Magic does not require a story

The magicians who roll their eyes at storytelling advice have a point. Magic does not require a story. A perfectly executed coin vanish needs no character, no backstory, no elaborate premise. The coin disappears cleanly, and the wonder is complete.

The problem is that the usual advice about storytelling often adds words to the routine without adding anything else. The trick gets a narrative wrapper, but underneath it is still just a demonstration. The audience hears the premise, watches the effect, applauds the skill, and senses that the story was decorative even if they couldn't explain why.

The answer isn't to abandon story. It's to stop assuming that story means talking.

What story actually is

Wonder doesn't accumulate. The second impossibility in a routine produces a little less wonder than the first, and the third less than the second. Meaning works the other way. It builds from phase to phase, so the final moment arrives carrying everything that came before it. That accumulation of meaning is what story is for.

Think about what happens when a magic effect really gets under an audience's skin. They begin with some sense of how things are. They know what a deck of cards is supposed to do. They have an idea of what you can and cannot control. They believe they understand the choice they just made.

Then something happens that doesn't fit. The card comes back. The prediction was right. The impossible choice turns out not to have been a choice at all. A certainty they didn't realize they had is suddenly gone.

Sometimes the change is physical. Sometimes it's intellectual. Sometimes it's emotional. Sometimes nothing in the physical world changes at all, and yet the audience leaves with a feeling they didn't bring into the room.

That change is the story, not the anecdote about your grandfather and not the clever premise you invented to justify the trick. Those things can contribute, but only if they help create the change. Most of us have simply been confusing two different things. Narrative is what you tell. Story is what the audience lives through.

Your grandfather never had his convictions violated by that card. The audience did.

A test you can run tonight

There's a simple, slightly uncomfortable way to find out what your narrative is actually doing for a routine: remove it. Strip away the premise, the character, the anecdote, and just do the effect.

Is it better or worse?

If the answer is better, your presentation isn't merely failing to add value. It's actively subtracting it. A narrative that can be removed without changing the magic was never structure. It was decoration.

But the test cuts both ways, because some narratives can't be removed. Announce at the top of a show that you sealed a prediction in an envelope before anyone arrived, and those few words become the engine of the evening: every choice the audience makes afterward is made against them, and the final moment has somewhere to land. That narrative is load-bearing.

Words earn their place in a magic routine when they install the expectation the effect will violate, sharpen the tension, or tell the audience what the change means. The question is never whether to speak. It's whether the speaking is structure.

The better question

So if "What story can I tell?" is the wrong question, where do you start?

Start with what the audience brings to the effect. A card is supposed to stay in the deck. The future is supposed to be unknowable. A free choice is supposed to be yours. Those expectations give the effect somewhere to push.

Sometimes the tension is physical: something should be impossible to move, escape, penetrate, or restore. Sometimes it's procedural: something is being done, step by visible step, that shouldn't be possible to do. Sometimes it's psychological: the spectator is certain about something, and the performance gradually makes that certainty untenable. And sometimes the tension lives after the effect itself, in what the spectator feels on the way home.

Call that tension the inequity. It is the thing that makes the performance necessary. It gives the audience something to wonder about, wrestle with, or resolve. Every effect contains some version of it, whether the magician has noticed it or not. Your job isn't to write a story on top of the trick. It's to find the tension already inside it and decide where you want the audience to feel it.

Once you do that, the answer often isn't more words. It might be a physical constraint added at exactly the right moment, a choice handed to a spectator, or a pause before the reveal. Or it might be silence afterward, held one beat longer than is comfortable, so the audience has to finish the thought themselves. What they supply will always be more personal than anything you could have told them.

Sometimes the best way to actually tell a story with your magic is to say less.

Designed in, not added on

That question, "Where does the tension live?", is what led me to the framework at the center of my book, Making Magic Matter. I call it the Story Quad™.

There are four places a routine's central tension can live, corresponding to four points of view through which an audience can experience a performance. Once you know which one is doing the real work, the rest of the presentation becomes a way of bringing that tension into focus.

The same effect can become four fundamentally different performances depending on where its story lives.

But you don't need the framework to start. The shift in the question is enough.

The next time you think, "This trick needs a story," don't start by writing one. Start by diagnosing the experience. What does the audience believe when they sit down? What expectation is the effect about to violate? Where does the tension live? And what will they carry out of the room that they didn't carry in?

Your audience will never experience your backstory. They will only experience what happens to them. Design that, and you may discover that your routine doesn't need a story added to it.

It needs a story designed into it.


Michael Jons is the author of Making Magic Matter: A Framework for Meaningful Performance, available at MakingMagicMatter.com.